Demo 2015

Lighting / Compositing / Modeling

 

Breakdown


Gravity

  • Description of the project : Feature Film
  • Position on the project : Senio Lighting Artist. I was in charge of lighting 2 shots in the Shenzu sequence
  • Production time: 6 Months
  • Software : Maya/Arnold

Assassin’s Creed Unity

  • Description of the project : TV commercial for Ubisoft
  • Position on the project : Lead Lighting Artist. I worked on the Ballroom environment (Modeling, shading, Lookdev), and took 9 shoots to completion (Lighting, compositing)
  • Production time: 6 Months
  • Software : 3dsMax, Vray, Fusion

 

How to train your dragon

  • Description of the project : Feature Film
  • Position on the project : Lead Lighting Artist. I created the lighting setup for 2 sequences and lead a team of 10 artists on the largest sequence (more than 100 shots). I also worked until final picture on 25 shots.
  • Production time: 6 Months
  • Software : Dreamworks Proprietary tools

Puss in boots

  • Description of the project : Feature Film
  • Position on the project : Lead Lighting Artist. Work on 4 sequences
  • Production time: 12 Months
  • Software : Dreamworks Proprietary tools, Nuke

Kung Fu Panda

  • Description of the project : Feature Film
  • Position on the project : Lighting Artist. I worked until final picture on 30 shots.
  • Production time: 5 Months
  • Software : Dreamworks Proprietary tools

Gopher Broke

  • Description of the project: Blur Short Movie directed by Jeff Fowler Group project at Blur Studio (2004)
  • Position on the project: Shot set up and compositing. I joined Gopher Broke team at the end of the project. I mainly did compositing on these 4 shots and finalize the shots in HD.
  • Production time: 4 Months
  • Software : 3ds Max, Brazil, Photoshop, Fusion

Misc Projects

  • Description of the project : a lot of different projects of cinematics or commercials ( The Mill and Blur)
  • Position on the project : Lighting/ Compositing work.
  • Production time: N/A
  • Software : 3dsMax, Brazil, Photoshop, Fusion / Maya, Mental ray, Arnold, Nuke

Madagascar, Escape 2 Africa

  • Description of the project : Feature Film
  • Position on the project : Lighting Artist. I worked until final picture on 17  shots.
  • Production time: 4 Months
  • Software : Dreamworks Proprietary tools

Shrek forever after

  • Description of the project : Feature Film
  • Position on the project : Lead Lighting Artist. I worked on the final credit sequence
  • Production time: 2 Months
  • Software : Dreamworks Proprietary tools

Megamind

  • Description of the project : Feature Film
  • Position on the project : Lead Lighting Artist. I worked on 2 sequences, on of them being a massive 9 minutes chunk of the movie.
  • Production time: 7 Months
  • Software : Dreamworks Proprietary tools

A Gentlemen’s Duel

  • Description of the project : Blur Short Movie Directed by Francisco Ruiz Velasco and Sean McNally. Group project at Blur Studio (2006)
  • Position on the project : Environment/ Lighting/ Compositing Supervisor . I did the entire environment ( Castle, Alley, Garden, Tea Table…) except the Robot’s cockpits. I was responsible for the look development of the first act (Tea time on the terrace) and the beginning of the duel with the robots. I did the shot set up/ lighting/ compositing on 24 shots
  • Production time: 8 Months
  • Software : 3ds Max, Brazil, Photoshop, Fusion